What is STEAM?
"STEAM" is a teaching/learning concept that the fields of science, technology, engineering, art, and math often work together to solve complex problems and make the world a better place. STEAM education teaches students to take thoughtful risks, persist in problem-solving, embrace collaboration, and work through the creative process. All of these areas of study are worth celebrating and worth teaching tomorrow's leaders!
STEAM Events & Resources
PAST STEAM EVENTS
In April 2021 we celebrated science, technology, engineering, art, and math (STEAM) with B-PC's youngest learners, and as always we loved including outside contributors as well!
We brought a special STEAM learning segment to our students every day of April through various activities, prompts, and video submissions.
Check out the awesome learning that took place, and join us in looking forward to future STEAM initiatives!
Vaughn & Bushnell Manufacturing Company
Yetter Farm Equipment
Western Illinois University Physics Department
Mrs. Jones' Junior High Math Class
Mr. Rodeffer's High School Math Class
Mr. Luke, Civil Engineer, US Navy
B-PC Elementary School Faculty & Staff
Ludlum Food Mart
2022; Olympic STEAM Games
Event #1: Speed Skating
EXPLORING CENTER OF GRAVITY
Students modeled a "speed skater" made out of pipe cleaners, and they were challenged to make the skater stand up while the weight of a LifeSaver candy was posing as the head. Students had to figure out how to manipulate the center of gravity to accomplish this task.
Event #2: Figure Skating
Students explore the concept of forces in sport and create a spinning top modeled after the concept of a figure skater's spin in the Olympic Games. Students experiment with different top designs and hypothesize about why different designs might achieve differing results.
Event #3: Bobsledding
EXPLORING FRICTION AND DRAG
Students constructed bobsled "tracks" and made their own bobsleds out of tape and straws, and added a team of gummy bear drivers to see which designs worked well and which needed work. Students experimented with different designs and talked about force, drag, and friction to improve their designs.
Event #4: Curling
Students watched videos on the olympic event of curling and learned a lot! This mysterious event involves a great deal of science and engineering... Students created their own curling stones and rink to explore different factors that made the game more and less successful.
Which B-PCE classroom can collect the most canned food items in the school for our local food pantry? Send in your canned food donations with your B-PCE student.
STEAM at Home
You're invited to try some of these easy, at-home STEAM projects with a parent or guardian! A parent or guardian can post pictures of at-home STEAM adventures to Facebook or Twitter with the hashtags #proud2BPC and #STEAMathome so we can share them with our online school community.
steam in our community
Questions? Email Lisa Webb at email@example.com